I've played my second session of Savage Worlds now. I'm less 'omg this is awesome', but I'm still definitely a fan. I think part of my issue is just the type of game that it is. The game is run as a sandbox for Vikings in raiding season. My character is a more competent version of Antonio Banderas' character in The 13th Warrior. It's run more like D&D games of yore: improvisation alternating with combat. Given that I'm a zealous Burning Wheel convert, the lack of character driven drama and use of social mechanics (okay, there was an intimidate roll of some kind which was awesome) is taking me a second to adjust to. The nature of the game is somewhat light, which is nice, but I think I just need a little time to invest in it. Also, although I have had chance to read through the main rules, I still haven't internalized all the rules yet. My character is a bowman now which I think will provide a fun challenge of keeping a clean line of sight without hitting any of my companions (well, besides the lieutenant who doesn't like me). Once I get used to it, I think I'll be really happy with how fast it runs and that it does give you some choices. There aren't a ton of choices, but enough to be meaningful. How easily you can kill mooks helps, it keeps the battle landscape more dynamic.
I did really enjoy killing a troll with one shot though. I gotta give props for a system allowing for that level of satisfaction with good dice rolling.
Wednesday, October 14, 2009
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It took a bit of writing in Savages Worlds for me to really get into the system. But then again I like improvisation with alternating combat. For me I don't need a rule system to tell me how to interact with other people or what to be doing. I just go and do what my character wants to do.
ReplyDeleteHowever, I do completely agree that taking down the enemy in one shot if your dice completely blow up is /awesome./