Wednesday, September 16, 2009
My narrow views of Creative Agendas
Reading some threads recently on The Forge made me realize that I was, well, wrong about what the Creative Agendas — Narrativist and such — meant. I think most of my statements hold true for some possibly wonky definitions. I used terms like "pure Narrativist" play to describe play without any game element. But being Narrativist has not so much to do with the exclusivity of what you care about, but the goal of your play. Narrativist play can include having game elements that further the Narrativist Agenda of creating Story Now. This is very important to game choice or design, for all those System Matters reasons.
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